This unit provides students with knowledge of how digital media treats the natural world, its assumed antithesis; and how it is incorporated, represented and rejected and the contradictions therein. It focuses on a diversity of artistic practices including installation, responsive environments, artificial life, gaming and mixed realities. It explores the intersections of digital and physical realities in materials, interfaces and environments. In addition, the question of digital culture as social ecology, alongside broader questions of technoscience versus environmentalism, biocentrism versus anthropocentrism, e-pollution and contemporary nature/culture debates occupy the field of enquiry. -- Course Website
Prerequisites: at least one Level 1 humanities unit