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Monash University

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Games engine programming

  • FIT3145
  • Caulfield First semester 2013 (Day)
  • 6 points, SCA Band 2, 0.125 EFTSL
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This unit exposes students to a variety of industry standard games engine environments and development techniques. Students will develop an appreciation and basic working knowledge of a number of different platforms used in contemporary games development. The unit aims to provide students with a practical insight into contemporary, industry standard, games development process and games engines. -- Course Website

Prerequisites: FIT2049 and FIT2073



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