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Monash University

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AI for gaming

  • FIT3094
  • Caulfield First semester 2013 (Day)
  • 6 points, SCA Band 2, 0.125 EFTSL
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This unit will introduce Artificial Intelligence (AI) techniques that can be used in games development. General capabilities of AI technology, behaviours/circumstances that need to be simulated/learned/reproduced by the smart non-player characters/environments in smart games, AI techniques (such as evolutionary and neural computations) used in the development of smart games will be discussed at length. This unit will build upon previous programming skills, and provide a strong grounding for further study in this area, especially related to games engine development. The unit will examine intelligent game creation using C++. -- Course Website

Prerequisites: FIT2049



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