This unit will provide students with an overview of the fundamentals required to create programs. Students will learn to develop descriptions of algorithms and program logic using pseudocode which will be implemented as working software programs using in a visual procedural programming language. The unit will explore a variety of application domains including: computer games, business and science applications, computer generated arts, computer-based simulations and the control of simple robots. The topics covered will include the fundamental concepts: data types and structures, basic types of input and output, program control structures, and modular design along with the basics of... -- Course Website