logoClassRank

Monash University

Areas of Study

Principles of computer graphics

  • FIT1034
  • Caulfield Second semester 2013 (Day)
  • 6 points, SCA Band 2, 0.125 EFTSL
Average Rating
Difficulty Level

This unit will introduce students to the underlying principles of computer graphics in games. Relevant mathematics will be covered, with focus on vectors and matrices. This theory will be placed into the games context and put into practice in a game engine environment. This will provide a foundation for the manipulation of graphics and content in future games programming classes and development. -- Course Website



Post an anonymous review of this course

Overall experience
Difficulty Level
POST