This unit is the study of pictures, images and animations generated by computers, as well as tools used to produce these pictures. This unit introduces the mathematical foundations of computer graphics, examines how to model three-dimensional objects, introduces techniques for creating animations, and explores how realistic scenes are rendered. Practical work involves using a graphics library, such as OpenGL, under Unix or Windows platforms. -- Course Website
Instructor: Computing staff
Prerequisites: 39cp and (COMP225(P) or COMP229(P)) and (DMTH137(P) or MATH237(P) or DMTH237(P))