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Deakin University

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Time Graphics and Rendering

  • SIT354
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In this unit students will further develop their practical skills and knowledge in game programming and their understanding of software architectures for implementing computer games. Building on their knowledge of C++, as well as maths and physics for games, this unit will cover 3D graphics and visualisation techniques, including representation and use of 3D models, lighting, camera systems, animation of 3D models, graphics APIs and data structures for the creation of complex game environments. Upon completion of this unit students will be able to program complex visual representations of 3D environments using advanced, industry-relevant 3D graphics programming techniques. -- Course Website

Instructor: S Bangay

Prerequisites: SIT204 and one of SIT153, SIT251



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