This unit aims to provide in-depth coverage of audio and visual asset design and creation for video games. Topics that this unit will address include; principles of audio and visual asset design, representation, audio creation and manipulation, interactive audio, sounds effects, music and voice recording, composition, lighting and colour, visual animation, 3D modelling, textures, real time 3D rendering, motion capture and interface design. Students will work through these topics via development assets for their portfolio assessment. -- Course Website
Instructor: S McKenzie
Prerequisites: SIT151 or SIT161